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Investigation into the Use of Motion Graphics in Enhancing Digital Storytelling for Media Students in University of Jos, Plateau State

  • Project Research
  • 1-5 Chapters
  • Abstract : Available
  • Table of Content: Available
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  • NGN 5000

Background of the study
Digital storytelling is an essential skill for media students, providing a platform for creative expression and effective communication. At the University of Jos, Plateau State, traditional storytelling methods have been supplemented with digital tools, yet there remains an untapped potential in using motion graphics to enhance narrative delivery. Motion graphics integrate animated visual elements with sound and text to create compelling stories that captivate audiences and convey complex messages in a visually engaging manner (Adeola, 2023; Chinaza, 2023). This investigation explores how motion graphics can be harnessed to transform digital storytelling, making it more interactive and immersive for media students. By incorporating techniques such as kinetic typography, dynamic transitions, and animated infographics, educators can foster a more engaging learning environment that encourages creativity and innovation. The integration of motion graphics into the curriculum not only aids in the development of technical skills but also enhances students' ability to communicate ideas effectively in the digital age. Furthermore, exposure to advanced multimedia techniques prepares students for the rapidly evolving media industry, where visual content is paramount. However, challenges such as high software costs, limited access to advanced training, and the need for specialized technical skills may hinder the widespread adoption of motion graphics in academic settings. This study aims to evaluate the impact of motion graphics on digital storytelling for media students at the University of Jos, analyzing both the educational benefits and the challenges faced in its implementation (Ibrahim, 2024).

Statement of the problem
Media students at the University of Jos often rely on conventional digital storytelling techniques that do not fully exploit the dynamic potential of visual media. The absence of advanced motion graphics in the curriculum limits students’ ability to create engaging and professional-quality digital stories. Although motion graphics can significantly enhance narrative delivery by providing fluid, animated visualizations, their adoption is hampered by factors such as limited access to state-of-the-art software, insufficient training, and high production costs. These challenges result in a gap between the potential of digital storytelling and its current practice, which may ultimately affect the employability and creative output of media graduates. This study seeks to investigate the use of motion graphics as a tool for enhancing digital storytelling, examining its impact on student creativity, technical proficiency, and overall narrative quality. By identifying the barriers to effective implementation and evaluating the benefits of integrating motion graphics into media education, the research aims to develop a framework that supports the incorporation of advanced visual techniques into the curriculum. This, in turn, is expected to foster a more innovative and competitive learning environment for media students at the University of Jos (Adeola, 2023; Ibrahim, 2024).

Objectives of the study

  1. To evaluate the impact of motion graphics on digital storytelling quality.

  2. To identify challenges and training needs related to motion graphics integration.

  3. To propose a framework for incorporating motion graphics into media education.

Research questions

  1. How do motion graphics enhance the effectiveness of digital storytelling?

  2. What are the primary barriers to adopting motion graphics in media education?

  3. How can training programs be developed to improve technical proficiency in motion graphics?

Significance of the study
This study is significant as it examines the transformative role of motion graphics in digital storytelling for media students at the University of Jos. The findings will help educators develop effective curricula and training programs that enhance creative expression and technical skills, ultimately preparing students for careers in the competitive media industry (Adeola, 2023; Ibrahim, 2024).

Scope and limitations of the study
The study is limited to the use of motion graphics in digital storytelling among media students at the University of Jos. Limitations include high software costs, varying levels of student technical proficiency, and limited access to advanced training facilities.

Definitions of terms

  • Motion Graphics: Animated digital visual elements used to convey information and tell stories.

  • Digital Storytelling: The art of using digital media to narrate stories and convey messages.

  • Kinetic Typography: The art of animating text to enhance visual storytelling.





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